import * as THREE from "three";
// 创建透视相机
const camera = new THREE.PerspectiveCamera(
    75,
    window.innerWidth / window.innerHeight,
    0.1,
    5000
);
// 设置相机位置
// object3d具有position，属性是1个3维的向量
let v = new THREE.Vector3(0,60,20)
camera.position.set(20, 80, 100);
camera.lookAt(v)
export default camera